šŸ¤æ brickmaster

+ how Dive Club is evolving šŸ‘€

ā€œJuice per minuteā€ ā†’ thatā€™s the scale I grade episodes on and this weekā€™s interview with Joel Lewenstein is one of the highest ever šŸ“ˆ

Joel is the Head of Product Design at Anthropic where he works on cutting edge AI products like Claude. So this conversation goes deep into:

  • How the team prototyped Claude Artifacts

  • New mental models for designing AI products

  • The way designers shape strategy at Anthropic

  • How to master the dark art of prompting as a designer

  • The future of language as the dominant interface for AI

  • Designing for infinite degrees of freedom vs. user journeys

  • How Joel designed his interview process at Airtable/Anthropic

  • a lot moreā€¦

Listen on YouTube, Spotify, Apple, or wherever you get your podcasts šŸ‘‡

šŸ¤ WITH DESSN

So a few months ago I had a viral article about the ā€œmissing toolā€ for designers

Wellā€¦ I finally found it!

Itā€™s called Dessn and it allows you to ship design changes without coding šŸ’Ŗ

Their extension overlays a Figma-like interface right on top of your live web app so you can easily make design changes.

And then AI writes the code and pushes it to your Github. That means you as a designer can now contribute directly to production.

Itā€™s a BIG deal so definitely check it out šŸ‘‡

šŸŽ“ KEY TAKEAWAYS

3 things that stood out to me from this episode

1ļøāƒ£ Packaging open-ended products into solutions

ā€œusers arenā€™t looking for a quarter inch drillā€¦theyā€™re looking for a quarter inch holeā€

Joel Lewenstein

Joel likes to think of products like Airtable and Claude as a box of legos. How should you present them to someone deciding whether to buy legos?

Level 1 is dumping a box of legos in front of your users and saying ā€œit can do anything I promise!ā€

Not great, obviouslyā€¦ but the temptation is to jump all the way to level 3 where you pre-assemble the Titanic.

Nobody wants the actual Titanic. They want a boat that is exactly the boat they want. So the trick is to find the right middle ground.

Level 2 is where you present a few shapes of a boat including some medium-fidelity pieces (ex: different stacks, hulls, sails, etc.). The key is to effectively guide your users without limiting their creativity.

2ļøāƒ£ Shaping strategy with systems thinking

For any given problem, you might be able to design 10 different solutions. But itā€™s the designerā€™s job to identify the seeds of a new concept, abstraction, or feature that you can build upon.

ā€œIf we do thisā€¦ then hereā€™s what it opens up in the futureā€

Joel Lewenstein

Itā€™s not just about finding a solution to the problem. The best designers prioritize the solution that simultaneously creates a valuable lego piece. This is how designers shape product strategy at Anthropic.

3ļøāƒ£ Starting with solutions

The phrase ā€œsolution in search of a problemā€ is rarely used positively. Itā€™s typically highlights a lack of user research or a disregard for real user problems.

But Joel disagrees šŸ¤”

ā€œThe only thing that matters is that the problem and solution link up togetherā€¦ it doesnā€™t matter which direction you start at.ā€

Joel Lewenstein

This is one of the biggest ways AI is changing how teams like Anthropic operate. You canā€™t solely work backward from business KPIs and existing user problems. Because your entire product sits atop a bubble of technical innovation that you have to respond to.

If a feature is cool, thatā€™s enough. You donā€™t have to know the ultimate future or even how it connects to user problems. Itā€™s ok to figure that out later.

šŸ¤æ LILā€™ UPDATE

How Dive Club is evolving

Hey itā€™s Ridd šŸ‘‹ I want to share a quick update b/c there are two main problems Iā€™m thinking about right now:

Problem #1: these emails are hella long

Starting next week Iā€™ll be breaking this email up into two parts. The first email (Thursdays) will focus entirely on the key takeaways from that weekā€™s episode. This will provide more room to go deeper into the things Iā€™m learning.

The second email (Saturdays?) will be where I share all of the resources, articles, and design inspiration that Iā€™m saving.

Problem #2: itā€™s hard to keep up with all the episodes

Not everyone can make time for every episode. I totally get it. I love Lennyā€™s podcast but theyā€™re long and thereā€™s a lot of them so I miss 90% of the content. My goal is to not let that happen here.

So I have an ideaā€¦

Starting next week Iā€™m going to regularly release mini episodes that break down the key ideas from my interviews. Theyā€™ll most likely be in the ~8-12 minute range and feel much more ā€œproducedā€ than a raw interview.

My hope is that these mini episodes make it way easier for everyone in the community to stay plugged in āœŒļø

P.S. These ideas came directly out of feedback that you all have shared with me so THANK YOU. If reading this sparks any ideas (or you just want to say hey) never hesitate to reply. Always puts a smile on my face hearing from you šŸ˜„

P.S.S. Iā€™m officially starting up again! My goal especially for 2025 will be to provide unprecedented access to life as a design founder. Plus the product is designed 100% for you. More details to come :)

P.S.S. Seriouslyā€¦ this weekā€™s episode might be top 5 ever donā€™t miss it

Meet the Dive partners 

I made a list of my favorite products and asked them to come on as sponsors of the newsletter/podcast. They said yes šŸ„¹

The #1 way to support Dive Club is to check them outšŸ‘‡

Dessn ā†’ How I ship like a design engineer

Framerā€‹ ā†’ How I build my websites

Genway ā†’ How I do research

Jitterā€‹ ā†’ How I animate my designs

Play ā†’ How I design mobile apps

Raycast ā€‹ ā†’ How I do most things on my computer

Visual Electric ā†’ How I generate imagery

Episodes you mightā€™ve missed...

Ideas you mightā€™ve missedā€¦

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Thanks for reading! I'm working hard to bring you the best design resources on the planet šŸ«¶

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See you next week āœŒļø 
- Ridd

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