🤿 frontier interfaces

going from Apple to Neuralink

We talk a lot about craft in B2B SaaS... but what is it like designing for frontier interfaces like the Apple Watch or even neural interfaces?

We get to find out in this week’s episode with Rooz Mahdavian.

He’s the design engineer at Neuralink so we're about to get pretty nerdy and talk about what it’s like designing an experience that allows someone to use a computer with just their mind.

The level of detail and first-principles design thinking is truly impressive.

Some highlights 👇

  • Reimagining a cursor for a neural interface

  • Rooz’s vision for “daydreaming with computers”

  • What it looks like to design for delight in neural interfaces

  • What Neuralink is looking for in their 2nd design engineer role

  • What it takes to design frontier interfaces at Apple and Neuralink

  • The evolution from Apple Watch Siri face to brain-computer interfaces

  • + a lot more

Listen on YouTube, Spotify, Apple, or wherever you get your podcasts 👇

🤝 WITH JITTER

By now you know that Jitter has been my go to tool for animation for years now.

But they are still shipping like crazy…

Just this summer they’ve released comments, pen tool, morphing, text gradients, google fonts, and a bunch more 😎

If you haven’t used it yet… I promise you will be shocked at how easy it is to bring your designs to life with motion.

So click the link to try it today 👇

🔑 KEY TAKEAWAY

The future of “daydreaming with a computer”

I can’t stop thinking about the “Blindside” project that Rooz told me about…

It’s a brain computer interface (BCI) concept where a blind person wears glasses that capture what they see. The implant then stimulates the brain to recreate a low‑resolution image.

Here’s where the design challenge gets really interesting though…

Early versions will feel more like Atari than PS5. So the design challenge is how do you help someone “see” using a limited amount of pixels? What do you show them and what do you abstract?

How do you recreate an image that is “true to life” in this domain? What features of that image are the right ones to highlight? What knobs do you want to give people? Because they should have some form of control over how they see the world.”

Rooz Mahdavian

I’ve heard about a lot of design challenges on Dive Club but that takes the cake as the most interesting yet 👆

It also paves the way for what Rooz refers to as “daydreaming with your computer”

In the future the time that it takes for a model to actually produce an artifact that you described will, I think come down to a single frame. Then what is the bottleneck here? It's you actually articulating what it's that you want. In all domains, in the arts and in work, this will be a very exciting and wild experience where you can just sit down on a computer and basically daydream with it and things will pop up on screen that are a direct extension of what you have in your head.

Rooz Mahdavian

This episode gets kinda sci-fi in all of my favorite ways so I hope you enjoy it as much as I did 👇

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See you next week ✌️ 
- Ridd

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