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behind-the-scenes of my design founder journey

The last two weeks with Inflight have been the most exhilarating of my entire careerā¦
So I want to use Dive Club āto provide unprecedented levels of access to life as a design founder.
Iām talking about the messy behind-the-scenes, hideous Figma concepts, and all of the winding turns that we've taken to get where we're at today.
This is gonna be as raw as it gets.
And hopefully by shining a light on some of the things I'm learning, it turns into a video series that you want to keep watching āļø
š¤ WITH JITTER

Look Iām not a motion designerā¦
But while designing Inflight Iāve been using Jitter for everything and itās honestly a cheat code.
Iāve been creating Lottie files, micro animations and show reels for Twitter and I didnāt want to use After Effects because it wouldāve taken me all day to figure that stuff outā¦
But thereās no steep learning curve with Jitter. The whole product is super intuitive.
They even have incredible community templates that Iāve been using to jumpstart my project š
So even though I wouldnāt consider myself a motion designer I feel like Jitter gives me super powers. Just pushed this one to production yesterday :)
I canāt recommend this product enough š
š FEATURED RESOURCE
Post-chat UI

Remember when Kyle Turman talked about all of the non-chat explorations done at Anthropic?
I like that clip because it highlights a very clear shift Iāve noticed in the industryā¦
A year ago we were quick to bash chat as ālazyā design. But now weāre seeing the versatility and power of chat. Turns out itās a pretty good primitive after all š
The reality is that per usual the answer lies somewhere in the middle⦠so I want to highlight this article that lists patterns for interacting with AI other than chat.
It also talks about the final boss being completely generative UI š
š FEATURED RESOURCE
Physicality: the new age of UI

Apple dropped the liquid glass bomb this week š„
Some of it is a bit questionable Iāll admitā¦
But itās impact is about to be very realāweāve officially entered the era of glass UI. And there will be big time highs and lowsā¦
Anywayā¦I want to make sure youāve seen this article from former Apple designer Sebastiaan de With where he breaks down the history of Apple design and some (mostly accurate) predictions for where iOS might be headed nextā¦
Sebastiaan worked on skeuomorphic design elements of early iOS versions so itās a pretty fun take in retrospect :)
Based off the announcement yesterday it definitely looks like ātactile realismā is about to be the vibe moving forward so before you dive into Figma I recommend:
checking out the anatomy of a water droplet š
trying this technique to get close in Figma
š§ INSPIRATION JUICE
3 things I saved this week
1ļøā£ Glass button on white
Speaking of glass UI⦠there are a ton of more subtle explorations in this thread if youāre looking for more inspiration like this button š

Check it out ā
2ļøā£ Glassy card style
Kailash applies a similar aesthetic to this card UI. Pay attention to the border styles because weāre about to see a LOT more of this soon.

3ļøā£ Clean dashboard empty state

I came across this beautiful work from Ali in my quest to find the perfect dashboard empty state style. This whole concept is š
Check it out ā
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The #1 way to support Dive Club is to check them outš
Framerā ā How I build my websites
Genway ā How I do research
Granola ā How I take notes during CRIT
Jitterā ā How I animate my designs
Lovable ā How I build my ideas in code
Mobbin ā How I find design inspiration
Paper ā How I design like a creative
Raycast ā ā How I stay in flow while I work
Thanks for reading! I'm working hard to bring you the best design resources on the planet š«¶
If you want to go even deeper you can always:
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