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🤿 stupid ideas win
lessons from Snap's longtime head of design/product

This week’s episode is with Jack Brody 👋

It features a ton of lessons learned from the early design team at Snap and an inside look at what makes their culture so special.
But we also go deep into Jack’s new role as the Chief Product Officer at Suno where he’s helping design the future of music 👀

Needless to say there is a lot in this episode. Jack knows his stuff and was an incredibly fun guest (we even get the first public telling of how he went viral with Kim Kardashian in the Snap offices 😅)
Some highlights:
Suno’s vision for the future of music
How AI flips the design process on its head
How Jack grew his strategy muscles at Snap
The 3 types of competitive advantages with AI
The big unlock while designing Suno’s creation UX
a lot more
Listen on YouTube or wherever you get your podcasts 👇
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🎓 KEY TAKEAWAYS
Some highlights from Jack Brody
1 — Prioritizing emergent behavior at Snap
The #1 signal Snapchat designers looked for was people hacking the app to do something they didn’t really design for. This is even more valuable than direct feedback in the early days of a product.
For example, users would post location filters to their stories with “come hang” messages and then delete them after leaving (before the 24h window closed). This is what led Jack to design the Snap Map.

2 — Questioning design conventions
I asked Jack about the “why” behind some of Snapchat’s early navigation patterns and his answer felt very applicable to 2025:
“We have to question conventions. If you want to do things better than the way they've been done before, you have to start by doing them differently…question everything and see if there's a better way before just adopting the way it's always been done”
His answer was in relation to the emergence of gesture-based navigation on smartphones. But I think you could say the exact same thing about the opportunity for new patterns while working with AI as a new material 👀
Here’s the thing though… you have to create a culture that embraces failure.
And that was a big part of what the CEO Evan instilled at Snap 👇
3 — Finding 10x wins
One thing is clear from talking to Jack: He cares a lot about designers taking big swings and not playing it safe.
“you have to be right in an extremely counterintuitive way. And the only way you're gonna do that is if you start to do things that other people think, bad ideas at first.”
So when I asked him which traits of the design culture at Snap he wanted to instill at Suno his answer was easy:
“Design’s ability to pursue an idea despite it seeming crazy and almost everyone thinking that it's a bad idea.”
And a lot of times that means designers are expected to strategically ignore feedback (especially if it’s along the lines of “I don’t see how this would work”). But you better have deep conviction in the idea :)
It reminded me of this tweet screenshotting Notion’s Slack 👀
This is just a taste, we also go deep into how AI is flipping the design process on its head and what it looks like to design the future of music at Suno.
It’s a very fun episode👇
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