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+ the missing tool for product designers š

After writing a viral article called āThe Missing Tool,ā I was fortunate to meet Gab and Nim who are the co-founders of a startup called Dessn.
If youāre not familiar⦠Dessn is a new way to ship design changes without having to write code šŖ
Over the last few months weāve had regular jam sessions about the future of design tooling, how AI impacts software creation, and everything in betweenā¦
These jam sessions have been some of the most inspiring conversations Iāve had this year. So this weekās episode is a way to loop you in. We go deep into:
The future of design systems with AI
Crafting a product strategy in todayās landscape
Navigating the idea maze as an early stage founder
What it means to have an āAI nativeā product strategy
How the flattening of the talent stack impacts designers
Why Nim was so inspired by the head of design at Unsplash
What ātasteā looks like when operating as a creative director
a lot more
š¤ WITH PLAY
There is so much more to good design than what it looks like⦠Itās also how it feels and functions
Now I can accomplish a lot in Figma but thereās still a ceiling there. Which is why Iām so excited about Play 2.0.
Play allows you to create ultra realistic prototypes because for the first time you can design interactions with native iOS gestures and Appleās Core Animation.
So your prototypes feel real because they are realā¦
Which is why so many of the best designers I know are all using Play to design and prototype their mobile apps š
š KEY TAKEAWAYS
Some (slightly nerdy) thoughts on AI and the future of design tooling
1 ā We need to move past the blank slate
So much of building with AI tools today involves creating from a blank slate. Whether itās typing a prompt into V0 or using Figmaās āFirst Draftā feature.
But in order for AI to earn its place in our daily workflows, the tooling needs to:
be deeply integrated into our productās existing visual language
make it easy to explore within an existing flow or screen (where most of our designing happens)
Creating usable code that looks pretty isnāt the hard part.
If you want to ship, then you need to assimilate into engineering workflows and generate code your developers are excited to use.
2 ā QA is an untapped opportunity
Once code is written, your designs donāt matter anymore. Who cares how tidy your layout is in Figma if the frontend is jank.
Itās why āhandoffā feels high pressure for many designers. Iāve definitely worked on teams where I felt like I had to pick and choose my quality battles because I only had so many times I could ask āhey could you add a transition on this hover state?ā
Thereās a hidden social cost to QAāing software and it caps quality.
So what does the opposite of high-pressure handoff look like? Well⦠it reminds me of when Henry Modisett said that Perplexityās hack was having designers that could code š
I'll go back and fix things or make things better just because I have an hour. It's not a process problem. It's an empowerment problem. If you build a culture where people really feel like this is their baby and they lose sleep when it's not as good as they want it to be, this stuff just happens.
I like to think of what Henry is describing as the process of sanding the UI down. The problem is most teams donāt have designers who can freely jump in and improve things when they have an hour thoughā¦
Thatās why Iām so excited about Dessn.
I want to be empowered to contribute to production instead of always having to be reliant on engineers šŖ
3 ā Timing the tooling landscape
Although I think QA is an intriguing āwedgeā to enter the design tooling landscape, how long does it really last??
If designers everywhere can ship their ideas, does QA even exist as we know it in the long run?
āToo many AI companies focus on automating the existing work instead of asking if this is even the right work to be doing to begin withā
Thatās why Dessn says āif you build with us⦠then QA goes awayā. And many of their recent explorations look a lot more like V0 than redlining in Github comments.
This is why Iām so fascinated with AI startups today. Timing the market has never been more of a puzzle. You have to solve a short run problem while building toward a future that is murky at best.
I sort of picture the tooling landscape like the East Australian Current from Finding Nemo š Choosing your entry point is everything.

If youāre too short-sighted, then you build toward an old-world paradigm and AI passes you buy.
On the flip side, there will be a graveyard of companies who were ātoo earlyā šŖ¦
4 ā Taste in curation vs. creation
In Library of Babel, Jorge Luis Borges portrays an infinite library containing books of every possible combination of letters. Most are gibberish, but thereās also a shelf somewhere where Harry Potter exists.
In theory, UI works the same way.
For every interface, there are millions of permutations that exist in a hypothetical latent space. What if LLMs could help us see those possibilities at an unimaginable scale? What patterns would need to be created to help designers wield that power?
This begs the question⦠is taste only about crafting the interface?
Or is there enough taste in the selection process that the best designers could still differentiate themselves when operating at a near infinite scale?
āItās like selecting the right bottle of wine for a partyā
Maybe taste becomes finding the weird but cool design that falls outside of distribution⦠and yet, youāre able to know that people will love it.
Iām still developing my thoughts on this one but itās a fascinating concept to explore and a big reason why I invited bring Gab and Nim to jam for this weekās episode š
Meet the Dive partners
I made a list of my favorite products and asked them to come on as sponsors of the newsletter/podcast. They said yes š„¹
The #1 way to support Dive Club is to check them outš
Dessn ā How I ship like a design engineer
Framerā ā How I build my websites
Genway ā How I do research
Jitterā ā How I animate my designs
Play ā How I design mobile apps
Raycast ā ā How I do most things on my computer
Visual Electric ā How I generate imagery
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Thanks for reading! I'm working hard to bring you the best design resources on the planet š«¶
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