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š¤æ washi or doodle?
what it takes to win app of the year
What does it take to create a product worthy of winning Mac app of the year?
I interviewed the founder of Craft Docs, Balint Orosz, to find out.
Here are a few of the things that stood out to me š
1 ā Mobile first
Balint intentionally started with a mobile app (remember how Play made a similar decision?). This ensured they created the simplest possible solution.
2 ā Personalization
With their latest Craft 3 release, the team is saying ānoā to B2B and focusing 100% on consumer.
So many of their experiments have been about finding fun ways to make Craft feel like home for users. As a result you get wildly different UIs depending on how you use it (which I find awesome).
Craft can be black and white text or a colorful personal Pinterest. Which presents a ton of unique design challenges.
I may or may not have spent last night in Figma trying to find ways to bring this level of personalization into the product Iām designing š
3 ā Figma = sketching
They think about Figma as the initial phase of āsketchingā. This means more often than not they have significant changes happen while a design is brought to life in code.
Part of this is because the design of Craft is so heavily influenced by the content. But it also forces designers and engineers to work closely and explore ideas in tandem.
āEngineeringās not pissed off if we need to throw away somethingā
Balint also mentioned how thereās a pretty wide spectrum of technical savvy on the design team. Some designers are more than comfortable polishing things in code but itās not necessary. Either way, engineers are encouraged to write code that designers can easily read.
4 ā Unique approach to design systems
Craft invests in a system for speed but it looks prettttty different than you might expect.
They donāt focus on atomic components at all. Instead they systematize things like their animation engine and theming. That way itās very easy to:
Animate 25 elements on a screen all at once
Inherit the āglowingā effect of a gradient background material
Add a gradient fader on top of a text label with a single line of code
You know what you wonāt find in their system though? A button component.
And Balint admits you might find a lack of standardization here and there but this is how they feel they can most quickly create green field projects.
5 ā Ownership and experimentation
Craft has two roadmaps:
Two weeks
One year
This creates a lot of space for reacting to customer feedback but also for experimentation. Which means designers have a ton of ownership at Craft.
Youāre expected to experiment with things like LLMs, creating your own washi tape, and even shaders!
And after a week or two you report back to the team and make a case for whether Craft should continue to āfundā your experiment.
6 ā #1 trait
I asked Balint āWhatās the #1 trait you look for in designers?ā
His answer š systems thinking
Thereās a lot more where that came fromā¦
We go deep into how they work and what it takes to achieve an award-winning level of design excellence.
š¤ WITH VISUAL ELECTRIC
One of my favorite parts of the recent episode with Smith & Diction was hearing about Mikeās experience generating brand imagery using Visual Electric.
āI was already in visual electric because it looks like Figma. It feels like Figma. It operates like Figma. And that to me, I was just like, I was comfortable. I felt like I can move around in here with confidenceā
I think thatās exactly why I love the product so much too. Visual Electric is so clearly built specifically for designers.
This is a reminder that you can get your first month for free with the code DIVECLUB
š
psssttā¦ Iām working on a new design feedback product and would love to show it to you if you want to schedule a jam session āļø
Have a great weekend!
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Dessn ā How I ship like a design engineer
Framerā ā How I build my websites
Genway ā How I do research
Jitterā ā How I animate my designs
Play ā How I design mobile apps
Raycast ā ā How I do most things on my computer
Visual Electric ā How I generate imagery
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