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- 𤿠storytelling for senior designers
𤿠storytelling for senior designers
+ the biggest mistake designers make

Design is built on the fundamentals of craft and early in your career this is the primary skill youāre building.
But eventually you realize that if you want to make real impact then you have to get others to buy into your vision for the future.
Our job as designers is to spot opportunities that other people miss, but that only matters if you can help others see what you see.
Thatās why storytelling is the #1 growth area for senior designers.
So I interviewed Chris Abad to learn everything you can do as a designer to effectively share your vision and persuade stakeholders
He shares each step of the process heās refined over 20+ years of leading teams at Google, Square, Dropbox, etc.
Here are my highlights š
The biggest mistake designers make
Letās say you have an upcoming slot in next weekās product meeting and you have some ideas for a feature area youāre working on.
The mistake most designers make is starting to craft their presentation by pulling from various visual artifacts created over the last few weeks of exploration. We default to using these visuals as ācue cardsā.
āāyou get a lot of content, but it's not cohesive and for someone who hasn't been living and breathing this project for the last X months, it gets really hard to followā
Thatās why Chris follows a different approach š
Emphasizing a single idea
Product leaders will only remember 1-2 points out of your 20 minute presentation.
So the key is to build your story around a āpeak momentā that emphasizes the exact idea you want people to cling to.
āOtherwise, what happens is you throw 20 different ideas at me and then I decide which one I want to hang on to. And that might not be the most important one to youā
In last weekās mini episode on systems thinking I talked about how I got buy-in for a new syllabus editor at Maven after 2+ years of trying.
The breakthrough was showing how the underlying tech could 1) improve the student experience 2) unlock new opportunities for instructors to preview lessons on their landing page
In that case my āpeak momentā (i.e. the one idea I want to stick with people) is that we can accomplish two initiatives with a single building block.
Now the question is⦠where does that live in your presentation?
Framing your āPeak Momentā
Most designers tell stories that mirror the design process:
Hereās the context
Hereās the problem
Hereās how weāll solve the problem
Q&A
But if you learned anything from Gabe Valdiviaās ideas about showcasing your work like a content creator⦠you already know that the best stories are rarely told linearly.
In the list above, the peak moment most likely exists somewhere in the āhereās how weāll solve the problemā section. So what Chris often does is front-load that meaning his outline might look something like this:
This is what the world could look like if all this works really well
These are the obstacles getting in our way
This is the proof I have that this is possible
The trap designers fall into is building up to the peak moment with a big crescendo⦠but if the executive started catching up on Slack notifications halfway through then youāve already lost š¬
How Chris writes his story
Once Chris has his outline he does something pretty uniqueā¦
He records himself talking through it in a Loom video and then exports a transcript.
From there he refines his ideas in writing to land on a final script and storyboard.
One benefit of this is that itās easier to get feedback on your presentation in this format too. People are naturally drawn to visuals so if you send someone a deck most of the critique will happen at that level. Not only that, but making changes to the core story is way easier when itās nothing but text.
Once heās figured out his story word for word, he uses ChatGPT to convert it back into bullet points so that itās more natural to talk through and heās not tempted to āreadā his script out loud.
Only then is it time to figure out the slides š
Structuring your slide deck
The purpose of your slide deck is to reinforce what youāre saying and nothing more.
āWhat you are saying is much more important than whatās on the screenā
So whenever possible Chris avoids text on his slides because people will naturally read it first and only after theyāre done will they check back in to what youāre saying).
But Chris does something else I found interesting tooā¦
He often includes a portion of context as an āappendixā rather than the core flow of the deck. This can be useful during Q&A but it also allows him to make on-the-fly decisions about whether to go deeper into a specific topic based on what he feels the audience wants.
That might even mean he asks for permission first:
āIf we have time I can go deeper here⦠would you like me to go into it?ā
Good presentations are flexible presentations.
Storytelling tactics for senior designers
Thereās a lot more where that came from⦠Chris gives a storytelling masterclass in the full episode.
š¤ WITH PLAY
Thereās one piece of interaction design thatās been referenced like 4 different times on this showā¦
Itās the split view in the Amie calendar app and it really is one of the most impressive pieces of design Iāve seen and I use it every day
But hereās the thingā¦

Dennis the designer says they wouldnāt have shipped the split screen interactions without their Play prototype.
And it makes sense. You could never create something like that in Figma.
But thatās where Play comes in. It allows you to create ultra realistic prototypes because for the first time you can design interactions with native iOS gestures and Appleās Core Animation
So if you want to raise your ceiling for interaction design click the link š
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Dessn ā How I ship like a design engineer
Framerā ā How I build my websites
Genway ā How I do research
Jitterā ā How I animate my designs
Play ā How I design mobile apps
Raycast ā ā How I do most things on my computer
Visual Electric ā How I generate imagery
Thanks for reading! I'm working hard to bring you the best design resources on the planet š«¶
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