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designing the fastest growing startup ever
Imagine joining a startup as the 2nd designer...
Then within a few years you become the VP of Design at the fastest growing company ever š®
That's the story for Diego Zaks and this week's episode is a deep dive into design at Ramp. So far it really seems to be resonating š
We get into the weeds about:
Why velocity is the key to quality
The impact of ātruth seeking podsā
How Diego creates a culture of collaboration
What it takes to be a great founding designer
The #1 trait Diego looks for in design candidates
How Diego has changed the way he gives feedback
How designers are empowered to make strategic calls
a lot moreā¦
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š KEY TAKEAWAYS
What makes Rampās design culture unique
1 ā Designers are the ones who make the tough calls
Diego learned a difficult lesson in a previous design leadership roleā¦
āI made myself the breaking point for where ideas come from and how people make decisionsā
As a result, he has quite intentionally built a culture where designers donāt ālook upā to leadership in order to make strategic calls š
This is especially true when it comes to product prioritization.
āCreating focus and choosing the right things to work on is the most important job that you can do at a startupā
Thatās why Ramp only has ~20 product designers for a company of 1,000+ employees. Every designer owns a substantial portion of the product (sometimes being solely responsible for a $1B+ product line š¤Æ).
Diego keeps the team small intentionally because it forces prioritization. Designers canāt possibly accomplish every single need so itās up to them to choose where to focus.
If thereās no prioritization then thereās little ownership of the decisions. Youāre simply taking orders at that point.
So Diegoās role now revolves around keeping the high level picture in his head and giving designers the right level of context for each project. Itās then their responsibility to take that context and make the best decision they can in the moment.
2 ā Being right 52% of the time
Successful designers are able to make notes of where they have low confidence in a decisionā¦ but still make the decision and ship it.
Thatās because Diego views velocity as the key to quality. Building product is a race to have users tell you where youāre wrong.
āThe actual quality and simplicity that matters only comes from putting things in front of real people who are going to tell you all of the tiny nuanced ways that you are wrongā
But this only works if you minimize the blast radius of your mistakes (which they do through strategic rollouts and weekly demos with power users).
They might not spend 4 months iterating in Figmaā¦ but over those 4 months theyāve already shipped and fixed the product 4 times. This makes it cheaper to take risks.
Keep in mindā¦ this is a $7.65 Billion dollar company weāre talking about here. Typically as companies grow, people only want to take winning bets. So everything slows to a halt. But Diego believes the way to win is by making more, smaller bets and being right 52% of the time.
3 ā Evolving the culture of collaboration
As Ramp has scaled over the years Diego noticed somethingā¦ the formality of CRIT steadily increased as the team grew.
All of a sudden designers were making these fancy presentations and spending 20% of their time on the deck and story.
So they created a new avenue for feedback called āTruth Seeking Podsā.
These are groups of 3-4 designers that work on different product surface areas. Each week they get together 2-3 times and present their work through the framework they used to arrive at the output. These groups are tight knit (they even have their own swag and names š ). That creates a level of trust required to give and receive real feedback. āBe kind not niceā as Diego says.
āā¦deconstruct the decisions and the frameworks that someone used to get to a suboptimal solutionā
This word āframeworkā is key. Diego really emphasizes the practice of deconstructing how you arrived at a decision vs. solely evaluating the output. This is the backbone for how feedback works at Ramp.
4 ā Slope > intercept
Rampās scale means the company is changing drastically every year.
So when it comes to hiring, Diego isnāt looking for people who have the desired skillset today. Heās more concerned with finding people who can learn any skill required quickly.
So his go to interview question is asking what youāre best at and what it took to learn that skill. It could be mountain biking, video games, or anything at all reallyā¦ he just wants to find people who aspire to be one of the best in the world at something.
āItās rare to find people who obsess over becoming great at somethingā
It reminded me of Soleioās answer when I asked him about hiring at Facebook back in the day š
Meet the Dive partners
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The #1 way to support Dive Club is to check them outš
Dessn ā How I ship like a design engineer
Framerā ā How I build my websites
Genway ā How I do research
Jitterā ā How I animate my designs
Play ā How I design mobile apps
Raycast ā ā How I do most things on my computer
Visual Electric ā How I generate imagery
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